Soren
Dec
23
I've just had some time to get around to finishing up JS' Consumables...
This addon acts on Ready Checks and outputs a lit of people missing "Well Fed" or a proper flask.
It also reports on people offline, dead or out of the zone.
The addon is synchronized to be sure that multiple people running the addon do not spam raid chat.
Just install it and forget it! Simple as that...
This addon acts on Ready Checks and outputs a lit of people missing "Well Fed" or a proper flask.
It also reports on people offline, dead or out of the zone.
The addon is synchronized to be sure that multiple people running the addon do not spam raid chat.
Just install it and forget it! Simple as that...
Dec
14
JSHB will soon have ALPHA releases that support **ALL** Classes.
I've decided to open the TIMERS & ALERTS modules to all classes. This is the start to the multi-class support.
Now you should understand that the reason for the name change from "JS' Hunter Bar" to "JSHB" makes sense!
There are no defaults for timers any classes other than Hunter right now, as well as the proper priority lists for each spec. If YOU can contribute, please post in the class forums here and I can start adding the defaults (and imports) in for each spec.
Other modules will start appearing for other classes after any bugs and missing data are ironed out. The more help I get - the faster this will go.
The energybar module will be a lengthy process too, but it will also support all classes. Some classes will need more time than others, but they will get done.
I've decided to open the TIMERS & ALERTS modules to all classes. This is the start to the multi-class support.
Now you should understand that the reason for the name change from "JS' Hunter Bar" to "JSHB" makes sense!
There are no defaults for timers any classes other than Hunter right now, as well as the proper priority lists for each spec. If YOU can contribute, please post in the class forums here and I can start adding the defaults (and imports) in for each spec.
Other modules will start appearing for other classes after any bugs and missing data are ironed out. The more help I get - the faster this will go.
The energybar module will be a lengthy process too, but it will also support all classes. Some classes will need more time than others, but they will get done.
Dec
02
OK folks, I have been asked quite a bit by fellow hunters about recent changes.... Here's what is happening:
Aspect of the Hawk (or Ironhawk if talented) get a 5% increase in attack power gained.
This is a buff for all specs, simple as that.
Serpent sting also got a major DPS boost - damage increased by 100%, initial hit damage decreased though.
The initial application damage was lowered, *but* this is not a loss in any way, as the "buff" made this stay the same for initial damage.
You may want to keep serpent sting up on two targets now, when possible (Stone guard, Will of the Emperor).
In Will on the Emperor, you basically will be attacking one boss during titan gas phases, but you can tab over and apply Serpent sting to the other one, when you refresh on your main target and need to do another Cobra / Steady Shot for focus, switch to the second target first and cast it there then move back to your main target. You should still stay on your main target to make use of...
Aspect of the Hawk (or Ironhawk if talented) get a 5% increase in attack power gained.
This is a buff for all specs, simple as that.
Serpent sting also got a major DPS boost - damage increased by 100%, initial hit damage decreased though.
The initial application damage was lowered, *but* this is not a loss in any way, as the "buff" made this stay the same for initial damage.
You may want to keep serpent sting up on two targets now, when possible (Stone guard, Will of the Emperor).
In Will on the Emperor, you basically will be attacking one boss during titan gas phases, but you can tab over and apply Serpent sting to the other one, when you refresh on your main target and need to do another Cobra / Steady Shot for focus, switch to the second target first and cast it there then move back to your main target. You should still stay on your main target to make use of...
XenPorta
© Jason Axelrod from 8WAYRUN.Com

